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Free concept playground · no account

Can You Actually Run This

Pick a model and your GPU. We do the honest math.

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Can You Actually Run This

AvailableFree

Pick a model, a quantization, and your GPU. The tool runs the real VRAM arithmetic live — weight bytes plus KV-cache plus overhead against your card — and tells you honestly whether it fits and how fast it’ll go.

Quantization
4.09 GB needed of 8 GBFits ✓
  • weights 1.5 GB
  • KV-cache 0.86 GB
  • overhead 1.73 GB
◆The formula, shown workingevery term, not just a verdict

“Just download and run it” is arithmetic, not vibes. Here is every term for Llama 3.2 3B at int4 on a Laptop iGPU (8 GB) — rerun it with your own numbers.

Weights3B × 0.5 bytes = 1.5 GBparameter count × bytes-per-parameter at this quantization
KV-cache~0.86 GB for 4k tokensgrows with context length and model size
Overhead1.73 GBframework + activations (1.5 + 0.15 × weights)
Total4.09 GB vs 8 GB VRAM3.91 GB to spare

Fits with 3.91 GB headroom — expect roughly 33 tokens/sec at int4.

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Can You Actually Run This

Pick a model, a quantization level, and your GPU — the tool runs the real VRAM arithmetic live and gives you an honest fits / doesn't-fit verdict with every number shown. Weight bytes (parameters × bytes-per-parameter) plus a KV-cache estimate that grows with your context length plus runtime overhead, stacked against your card's memory. No "just download and run it" hype — a gauge fills, a verdict lands, and an estimated tokens/sec range tells you how fast it'll actually go. Runs entirely in your browser (0 uploads, works offline).

How to use it

  1. Pick a model and a GPU from the dropdowns, or tap a preset — Laptop · 3B · int4, 4090 · 13B · int8, or 4090 · 70B · fp16.
  2. Toggle the quantization (fp16 / int8 / int4) and drag the context-length slider, and watch the VRAM gauge fill live against your card's capacity marker.
  3. Read the verdict — fits or doesn't — plus the estimated tokens/sec, and if it overflows, the lighter quantization that would make it fit.
  4. Open the X-ray panel to see every term in the formula worked out, then copy or share your personalized result card.

What this clears up (the fundamentals)

  • Model size on disk is not the whole VRAM bill — you pay for weights plus a KV-cache that scales with context length plus framework overhead. The context window quietly eats memory as it grows.
  • Quantization is bytes per parameter — fp16 is 2 bytes, int8 is 1, int4 is 0.5. Halving the bytes roughly halves the weight footprint and lets a bigger model fit the same card, at some quality cost.
  • Throughput moves with quantization too — cheaper weights push more tokens/sec, so int4 is both smaller and faster than fp16 on the same GPU. When a model doesn't fit, throughput collapses because the card thrashes.
  • "Fits" is a single inequality — total required GB ≤ your VRAM. Every scary "can I run a 70B?" question reduces to arithmetic you can rerun by hand.

Where it's used

A FREE, top-of-funnel AI-engineering reliability check — the fastest way to feel why a model does or doesn't fit your hardware, sized to the exact GPU you picked. It's a miatz build-lab concept playable: play it here, then learn to build the VRAM-budgeting formula and the fuel-gauge reveal yourself in AIE-110.

FAQ

How is the VRAM requirement calculated?

Three visible terms, summed: weights = parameters × bytes-per-parameter (2 / 1 / 0.5 for fp16 / int8 / int4); KV-cache = a per-1k-token estimate that scales with context length and model size; overhead = 1.5 GB + 15% of the weights for the framework and activations. If the total is ≤ your GPU's VRAM, it fits. It's a deterministic rubric — no model call, no randomness.

Why does int4 run faster than fp16, not just smaller?

Because there are fewer bytes to move per weight, so more tokens flow per second — roughly 1.6× at int8 and 2.2× at int4 versus fp16. Smaller and faster is the whole appeal of aggressive quantization, traded against some output quality.

Are the tokens/sec numbers exact for my card?

No — they're a rough single-stream estimate anchored to each GPU, meant to show the shape of the trade-off (quant up, speed up; overflow, speed collapses). Your real throughput depends on the runtime, batch size, and driver. Treat it as a range, not a benchmark.

Is anything uploaded?

No. Your model, GPU, quantization, and context choices are computed entirely in your browser — nothing is transmitted, stored, or logged. Turn off your Wi-Fi and it still works.

Limits

A teaching estimator, not a profiler. The KV-cache term is a per-1k-token approximation rather than a layer-exact figure, overhead is a flat heuristic, and throughput is a rough anchor per card — real numbers shift with the serving runtime, batch size, activation checkpointing, and offload strategy. The point it makes is exactly right, though: fitting a model is arithmetic (weights + KV + overhead vs VRAM), and you can always rerun it.

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